PULSAR: Lost Colony is a cooperative starship simulator for 1 - 5 players. It will be available for Windows, Mac and Linux computers.

It is still under development (currently in Alpha).

This game is currently in a very early ALPHA stage. It would be wise to expect bugs, crashes, networking mishaps and broken systems.

Please know that these problems are all temporary we will be continually working to make the game more stable throughout development!

This early test has a limited amount of content and systems. Testing small and slowly expanding will be our approach from here on out. We aim to update frequently, so please check back every now and then to see the improvements!

Alpha Edition

Get immediate access to the Alpha and a digital download of the soundtrack (when released)!

Includes Steam Key and DRM-Free downloads for all future updates.

Windows SupportMac OS X SupportLinux SupportAvailable on Steam

Stretch Goals

Game Info

Your Own Galaxy to Explore And Conquer

At the start of every Voyage a unique randomized galaxy is born just for you. Each contains hundreds of points of interest that you will need to explore to find clues about the location of the Lost Colony. A Voyage can last anywhere from 30 seconds to 30 hours depending on the skill of the crew and the encounters you face. If your crew perishes, the galaxy dies with you and the save file is deleted.

Journey Alone or With Friends

Each crew in PULSAR consists of up to five members. You can play offline with bots as your crew, or play cooperatively with friends in Online + LAN modes. Alternatively, you could take a ship out by yourself and perform all tasks of the crew, although it's quite a challenge!

Everyone Plays a Key Role on the Ship

Captain, Pilot, Scientist, Weapons, and Engineer. These are the five classes available in the game - each having their own unique responsibilities and roles during the journey. More info about the classes is available here.

Crew Permadeath

If your crew perishes on their journey (and your on-board respawner is destroyed) there is no coming back. This means if your ship is obliterated and your entire crew is on-board it's game over. The game will delete your save file and you get to start over at the beginning. This adds a layer of strategy that we absolutely love - plus it makes each journey special.

Join The Away Team

Your Voyage will bring you to unexplored sectors containing planets or space stations that can contain valuable resources imperative to surviving your journey. Use extreme caution as they also can also contain dangers to your crew - such as hostile ambushes and booby traps.

Five Unique Playable Factions (So Far)

The Colonists are unlocked by default. The other factions will need to be earned by playing the game and discovering the secret of each faction. You can play as anything from a ruthless weapons manufacturer such as the W.D. Corporation to an intergalactic biscuit delivery service: The Fluffy Biscuit Company.

Online Leaderboards

We are working on an extensive online profile system which will track and analyze each of your journeys, to see how you are improving compared to other explorers.

Challenge Modes

PULSAR features multiple challenge modes for players who love to die. The Captain's Challenge puts players in the Captain's chair without any crew. That's right! You and you alone will face the adventure ahead with your own personal starship (meant for a crew of five). You can do it!

Classes

captain

Captain

Nearly every major decision falls into the Captain's hands. He calls the shots, and thus the success of the voyage is more often than not a reflection of his leadership. Diplomacy, aggression, trade - the Captain chooses the direction of the crew, and he gets to sit in a fancy chair at the center of the Bridge while he does it. Upgrade paths include Diplomacy, Leadership, and Teamwork.

 pilot

Pilot

The Pilot is directly responsible for the ship's safety. Maneuvering through space debris and locking onto targets during combat fall within pilots' job descriptions, but they are also skilled at navigation and oversee a variety of sensors. In addition, Pilots align the ships for warp-jumps and ensure safe passage between sectors of the galaxy. Upgrade paths include Evasion, Personal Combat Training, and Navigation.

scientist

Scientist

On any serious expedition, no team is complete without a Scientist. They are crucial members who provide the crew with medical assistance and information regarding their status or environment. As they possess superior technological skills, Scientists are also responsible for ship security, breaching enemy firewalls, and teleportation control. Upgrade paths include Hacking, Medical, and Advanced Research.

weapons

Weapons

Guns. Turrets. Mini-nukes. The Weapons Specialist manages them all. With a passion for bullets and lasers, missiles, and really anything that makes a loud enough bang, Weapons Specialists are the go-to guys for any combat related needs. They maintain their ships' offensive technologies and fervently man turrets during battle. Upgrade paths include Nuclear Technology, Laser Armaments, and Advanced Armory.

engineer

Engineer

Despite any obstacles, the Engineer keeps the ship flying. Engineers have the duty of the continual maintenance and repair of vital ship systems, as well as preventing the engines from overheating and controlling ship power flow. They also assume the task of charging warp drives. Upgrade paths include Engine Improvements, Reactor Power Management, and Automated Repair Tools.

Factions

Colonial Union

"Together We Survive"

Year zero of the Union Era marked an end to a war-stricken age. The founding of the Colonial Union created stability among the sectors of the galaxy, joining the remaining 60 billion survivors under the protection of one political body. The Colonial Union is a multispecies administration with a focus on exploration and diplomacy. Its officers uphold the law, operating in over half of the known galaxy with ships well-equipped for both combat and voyaging. They scout for new planets, species, and allies, striving for the discovery of the galaxy and the unification of its inhabitants.

W.D. Corporation

"Progress Above All"

The Wolden-Dorf Corporation is the most powerful organization in the galaxy - second only to the Colonial Union itself. Dominating the production of advanced technologies and weaponry, the Corporation also possesses the majority of mining operations, including the largest known tritium deposit. The W.D. fleet is massive, being the biggest in both number and individual ship size, and it is extremely defensive of its technology. When one of its ships goes unaccounted for, it will stop at nothing to retrieve it. Because of its uncompromising tendencies, W.D. has been the instigator of numerous conflicts over the years. In addition, many of its whopping 33 billion employees have reported the Corporation for unethical working conditions, maltreatment, and unusually high casualty rates. The Colonial Union has hounded down W.D. for years, but all attempts at bringing the offenses to light have failed. With its control in nearly half of the colonial sectors, the W.D. Corporation has proven itself a force to be reckoned with, unobstructed by common rules or standards.

An Alliance of Gentlemen

"Never Trust A Gentleman"

Nobody knows how or when the Alliance was founded. Some speculate it began as a group of pirates who banded together under trying circumstances. Others say they were criminals exiled from Colonial Union sectors, and they formed their own society as an act of defiance. Whatever its story may be, the Alliance of Gentlemen has accrued a following of 40,000 members, and it has grown to be a formidable force in the galaxy. With a community comprised of freelancers, outlaws, and seedy individuals of all kinds, the Alliance operates and profits outside Colonial jurisdiction. Alliance members are notorious for hijacking ships and plundering valuable assets; they circumvent the law, scoping out the galaxy for their next targets. While some are nobler than others - basing decisions upon a personal moral code, others are ruthless, greedy, and willing to do just about anything for that big payoff. As they do not occupy entire sectors of space, these fine Gentlemen roam and pillage freely in restricted territories, congregating only to exchange jobs and tales of battle at their haughty Alliance headquarters - a captured W.D. flagship.

The Fluffy Biscuit Company

"Eat Biscuits, Feel Butter"

In 3102 U.E., the Fluffy Biscuit Company was first established as a wholesome, family-friendly biscuit delivery service with one goal in mind: to spread warm n' buttery biscuits across the reaches of space. Over the years, their business skyrocketed, and they expanded tremendously, acquiring 8 billion employees and a fleet of delivery ships fitted with advanced replicators. Although they retained the name "Fluffy Biscuit," they now cater to the cravings of billions of customers, providing them with innumerable selections of food items for every meal throughout the day. Rumor has it, with Fluffy Biscuit's massive recent influx of traffic, their profits exceeded those of the W.D. Corporation last year. Do you smell tension in the air?

Polytechnic Federation

Secret Faction?
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